It also helps to make the prospect of actually building the damn thing look more appealing. Such an expansive definition – simply setting up a Memoji on your iPhone or logging into Fortnite could count as “using the metaverse” – helps Meta dodge criticism that the dream the company promised looks no closer to fruition now than it did 18 months ago. Photograph: Kenzo Tribouillard/AFP/Getty Images Nick Clegg, Meta’s president of global affairs, says the metaverse is still in its infancy. It stretches from using avatars or accessing metaverse spaces on your phone, through AR glasses that project computer-generated images onto the world around us, to mixed reality experiences that blend both physical and virtual environments.” “The metaverse isn’t just about the detached worlds of VR, where we don headsets that take us out of our environment in the physical world and transport us somewhere new. It incorporates technologies like virtual reality (VR) and augmented reality (AR) that, while still young, have been in use for some time.”īut, Clegg insisted, the concept was not limited to niche gadgets that may or may not catch on: it already exists today. “Early versions of it already exist in the virtual worlds of games like Roblox, Minecraft and Fortnite. Its defining quality will be a feeling of presence, like you are right there with another person or in another place,” he said. It’s the next generation of the internet – a more immersive, 3D experience. The company has even struggled to actually define what it is hoping to build: in a lengthy blogpost published last May, Nick Clegg, the former UK deputy prime minister who is now Meta’s president of global affairs, described the ambition only in vague terms, despite elaborating across 8,000 words how it would nonetheless change the world. Reams of concept art, tech demos and prototype devices have given way to little meaningful progress. “We’ve been focusing on AI and the metaverse for years now, and we will continue to focus on both … Building the metaverse is a long-term project, but the rationale for it remains the same and we remain committed to it.”īut more than 18 months after Facebook changed its name to Meta – demonstrating Zuckerberg’s firm belief that “the metaverse will be the successor of the mobile internet” – the future he promised seems no closer to existence than it did back then. It's expected to change the way people work, access social media, and even surf the web, meaning that while many people have completely ignored virtual reality, the same is unlikely to happen with the metaverse.Meta’s chief executive, Mark Zuckerberg, denied that his company had shifted its focus away from the metaverse towards AI. The metaverse, at least in terms of scale, sounds a lot more like a new and improved version of the internet. But it is still arguably best known as a type of entertainment. Virtual reality is now used for education, therapy, and sports. The Metaverse Is Potentially Much Bigger Than VR Virtual spaces will also be designed so that they can be accessed anywhere, no headset required. For example, augmented reality will allow aspects of the metaverse to be projected into the real world. This opens the door to various features not possible with virtual reality alone. ![]() Instead, it will be accessible both by augmented reality devices and any device you already use to connect to the internet. However, following on from the last point, the metaverse will not be limited to virtual reality. VR headsets may start being used for tasks that are usually performed using smartphones. This means that the line between surfing the internet and using virtual reality is likely to become blurred. But it's believed that large parts of the service will be accessible to headset users. The metaverse will not require you to wear a VR headset. ![]() The Metaverse Will Be Accessible in Virtual Reality The primary difference is that while existing virtual worlds are limited in size, the metaverse sounds like it will provide access to the entire internet. In addition, they will be able to purchase or build virtual items and environments, such as NFTs. Users are expected to be identified by personal avatars who will interact with each other in virtual locations. The virtual space in the metaverse also sounds similar to that which already exists in virtual reality programs. Again, this is something that VR headsets obviously already allow you to do. The metaverse is a shared virtual space that users will be able to access via the internet. ![]() The Metaverse Includes a Shared Virtual World ![]() Related: What Is Microsoft's Holoportation Technology? 3. This means that, like VR, the metaverse is going to be bigger than a single company.
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